| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +1 |
| 2 | 6.4 | (none) | +2 |
| 3 | 12.8 | (none) | +3 |
| 4 | 25.6 | (none) | +4 |
| 5 | 51.2 | (none) | +5 |
| 6 | 102.4 | (none) | +6 |
| 7 | 204.8 | (none) | +7 |
| 8 | 409.6 | (none) | +8 |
| 9 | 819.2 | (none) | +9 |
| 10 | 1600 | (none) | +10 |
| 11 | 2400 | (none) | +11 |
| 12 | 3200 | (none) | +12 |
| 13 | 4000 | (none) | +13 |
| 14 | 4800 | (none) | +14 |
| 15 | 5600 | (none) | +15 |
| 16 | 6400 | (none) | +16 |
| 17 | 7200 | (none) | +17 |
| 18 | 8000 | (none) | +18 |
| 19 | 8800 | (none) | +19 |
| 20 | 9600 | (none) | +20 |
| 21 | 10400 | (none) | +21 |
| 22 | 11200 | (none) | +22 |
| 23 | 12000 | (none) | +23 |
| 24 | 12800 | (none) | +24 |
| 25 | 13600 | (none) | +25 |
| 26 | 14400 | (none) | +26 |
| 27 | 15200 | (none) | +27 |
| 28 | 16000 | (none) | +28 |
| 29 | 16800 | (none) | +29 |
| 30 | 17600 | (none) | +30 |
| 31 | 18400 | (none) | +31 |
| 32 | 19200 | (none) | +32 |
| 33 | 20000 | (none) | +33 |
| 34 | 20800 | (none) | +34 |
| 35 | 21600 | (none) | +35 |
| 36 | 22400 | (none) | +36 |
|
| Requisites: | Con 40, Int 20, Class slots 2 |
| Alignment: | any |
| HD/level: | 1d8 Hull Points |
| Weapon Prof.: | 10+level/4 |
| To Hit Table: | Mon |
| Save Table: | Mon |
| Reference: | RDM |
| Groups: | Monster, Alternate |
| Complexity: | CF=4 |
| Living Walls eat slain or helpless targets and absorb their abilities. Usually they are made of flesh but sometimes they can come in non-matter varieties. This one combines the spell effect of a Prismatic wall with the utility of a Living Wall to deadly effect. |
| You have Hull points instead of hit points. Other sources of hp on your character are converted to Hp (at 10 to 1, round down). |
| When you take this class, pick one color of Prismatic effect. See Color Mage for details. Enemies attacking or attacked by you suffer that color of Prismatic effect. |
| Each Odd Level: Enemies that attack you or are attacked by you suffer an additional color of Prismatic effect. See Color Mage for more details. |
| 1V, 1/r, Eat a slain or helpless target: They are Erased from the chalkboard; you gain one of their abilities permanently (this will be similar mechanics to how Uncommoner3 works). |
| Level 9: You can substitute a Multiprismatic effect for a Prismatic effect when enemies attack you or are attacked by you. |
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